![]() I do know how to remove or change the life drain but it's unfair to the opponent if I can't fix the auto dodge.Ĭan someone help me make the Mastered Ultra Instinct form dodge in the same manner as the other Ultra Instinct form so he's not invincible? Preferably with an explanation of how to do it myself. I wanna make the Mastered Ultra Instinct autododge exactly the same as the other Ultra Instinct and then remove the life drain so he's actually fighting the opponent instead of being invincible while he races the clock for damage. Goku Ultra Instinct JUS Release - Mugen - YouTube 0:00 / 4:58 Goku Ultra Instinct JUS Release - Mugen Knightmare404 5.43K subscribers 48K views 4 years ago LINK. The first Ultra Instinct form has an autododge too, but he only dodges the first hit of a combo and then he can be attacked. ![]() Thing is that means he's basically playing by himself and whether he wins or not is totally determined by how tanky the opponent is. A similar effect has been seen in Super Saiyan Blue. Upon the user's first successful transformation into Perfected Ultra Instinct, a 'shell' of black and bright white covers the body before crumbling away as the hair fades from glowing white to gray. In exchange for that, his life ticks away at a constant rate until he dies. Ultra Instinct Goku art for Dragon Ball FighterZ. Ultra Instinct was treated like a technique through the series’ actual text, but it’s depicted as a transformation. In the anime, Ultra Instinct was fueled by his own Genki Dama’s energy, whereas the manga had Goku tapping into Ultra Instinct as a mental state. He'll dodge literally everything no matter how fast unless he is in the process of attacking and he missed, which is rare. Goku triggered Ultra Instinct for the first time during the Tournament of Power. The thing is the Mastered version has an excessively effective auto dodge built in. Download link in the description of that video.Īnyway, he's got all the forms in Super so far including Ultra Instinct and Mastered Ultra Instinct. Trying to make a.vaguely.balanced Dragon Ball Super roster here. Victory quotes This character does not have any victory quotes, meaning it uses the screenpack's default.So there's a Goku character file and there's something I'm trying to change about him for balancing reasons. Palette Gallery This character does not have any palettes, instead using the palette of sprite 9000,0. Hovering the mouse cursor over the icon displays the hold duration if applicable. Icons encased in square brackets require the respective button(s) to be held down. Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config. It also often transforms when given the chance, so defeating Goku before he becomes too strong to manage is key to victory. HiddenSage121, MugenMundo Goku (Super Saiyan Blue) Buzzard1, Heal the World, Nycollas Matheus BR, Ryon, Skydroiid123, Sookie, ytgokou (cheap), Zack23 (1.1 only) Gohan (Teen, Base) Boryema, FastFlash, HiddenSage121, Sektor Gohan (Teen, Super Saiyan 2) A.C.I. Goku's AI is strong and loves to unleash combos whenever it can. His Hypers are easy to use as they all use a single tap of Ⓧ or Ⓨ at 3 bars of power. While using Kaio-ken cannot kill Goku (he reverts out of it upon getting weak), MUI's life-drain will and if it is selected as his starting form, Goku is effectively timed as he cannot cancel it.Įvery one of his forms has 6 Specials and 1 Hyper Super Saiyan Blue's Hyper changes if Kaio-ken is active. However, as Goku relies on flinches to keep his combos going, Super Armored characters will slow down his damage, except his specials. True to Dragon Ball, few characters will be able to keep up with Goku's relentless attacks. His ability to charge power also makes it easy to unleash specials. Goku has fast combos that only get faster as he transforms, to the point where MUI's combos are nearly infinites, especially as Blue, UI and MUI can all easily teleport next to the opponent regardless of distance. For Mastered Ultra Instinct, only Ⓩ is pressed. Goku can even start the match in any form by pressing Ⓢ using palette modes Ⓐ for SS1, Ⓑ for SS2, Ⓒ for SS3, Ⓧ for God, Ⓨ for Blue, Ⓩ for Ultra Instinct. Goku has a total of 7 forms he can use, in order of strength: Super Saiyan, Super Saiyan 2, Super Saiyan 3, Super Saiyan God, Super Saiyan Blue, Ultra Instinct and Mastered Ultra Instinct, with his Base and Blue forms having Kaio-ken versions, which make him even stronger at the cost of draining his Life. Goku also has 6 entire Power bars, however he effectively has 3. If desired, + Ⓢ will revert Goku to his base form, unless he started the match as (Mastered) Ultra Instinct Goku. He can also charge up Power by holding down Ⓢ. Goku is a 7-button JUS-styled character with two punch/kick combo options using Ⓐ and Ⓑ and can fire a Ki blast using Ⓒ which consumes some Power.
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